【行业研报】ITIF-制定研发策略将沉浸式学习融入课堂(英)-2023.8_市场营销策划_重点报告.docx

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1、ITirINFORMATIONTECHNO1OGYI11i&INNOVATIONFOUNDATIONDeve1opinganR&DStrategytoIntegrateImmersive1earningIntotheC1assroomJUAN1ONDONOAUGUST2023Introducingimmersivetechno1ogiesintoc1assroomshasthepotentia1tomaketheU.S.educationsystemmoreeffective.Butbeforethesetechno1ogiesaredep1oyedinschoo1s,thefedera1go

2、vernmentshou1dincreaseR&Dinvestmentsinkeyareasthatneedfurtherresearch.KEYTAKEAWAYS Asteadyf1owofnewresearchva1idatestheeffectivenessofimmersivetechno1ogiesinc1assrooms,butquestionsremainthatcou1ds1owthetechno1ogies7dep1oyment. Governmentshou1dinvestinR&Dtoc1osekeyresearchgaps.Buttomaximizetheva1ueof

3、taxpayersmoney,governmentR&Dprogramsshou1davoidcrowdingoutprivateinvestmentsinR&D.Thefocusshou1dbeonimportanttopicsthatareunderfunded. Fourkeytopicsgovernmentsshou1dfocusonare:age-appropriateuse,cost-benefitassessmentofdifferenteducationa1contentformats,accessibi1itymeasures,andbestpracticesfortrain

4、ingeducators.MostofthenecessaryR&Dprogramsarea1readyinp1aceinfedera1agenciessuchastheNationa1ScienceFoundationandtheDepartmentofEducation,butthespecific1anguagetocoverimmersivetechno1ogiesissti111acking.itif.orgCONTENTSKeyTakeaways1Introduction21essonsfromtheUseofcomputersandtheInternetineducation3O

5、verviewoftheAdoptionProcessofComputersinSchoo1s3TheCha11engesintheAdoptionProcessofComputers4ResearchPrioritiesforanAR/VRR&DStrategy5AppropriateAgeforUsingAR/VRDevices6Estab1ishingaCost-BenefitAssessmentofDifferentContentFormats7Accessibi1ityandEquityMeasuresRequiredforSchoo1-WideImp1ementation7Crea

6、tionofEducatorTrainingPrograms8ExistingFedera1R&DProgramsandGrantsNeedToBeExpandedToEnsureTheyCoverImmersiveTechno1ogy8Conc1usion9Endnotes10INTRODUCTIONImmersiverea1itytechno1ogieshaveemergedasva1uab1etoo1sforeducators1ookingtomodernizeteachingmethods.Inrecentyears,newresearchhashigh1ightedthebenefi

7、tsofusingimmersivetechno1ogiesforeducationa1purposes,suchasreducing1earninggapsandimprovingeducationa1outcomes.1Whi1ethereisasteadyf1owofnewresearchva1idatingtheeffectivenessandimpactofthesetechno1ogiesinthec1assroom,thereremainunreso1vedquestionsthatcou1ds1owthedep1oymentofthesetechno1ogiesinschoo1

8、s.Reso1vingsomeofthesequestionswi11requireinvestmentsinresearchanddeve1opment(R&D).Theprivatesectorwi111ike1yshou1derpartofthoseinvestments,asmostcompaniesdeve1opinghardwareandsoftwareso1utionshaveafinancia1incentivetoinvestinR&Dthatadvancesthedep1oymentoftheirproducts.Butthatre1ianceoncompaniesfina

9、ncia1incentivesmeansotherkeyquestionsmightgounanswerediftheyarenotdeterminedtobevita1fortheirbottom1ine.Thus,theremaybeaneedforgovernmentaidinfundingR&Deffortstoso1veresearchgapsthatcou1dariseinthenextdigita1transformationofthec1assroom.Pastexperienceswithotherdigita1techno1ogiesineducation,suchasco

10、mputersandtheInternet,shed1ightonthero1eofR&Dinvestmentsinensuringthatthedep1oymentofdigita1techno1ogiesinc1assroomsisdonesafe1yandeffective1y.Today,computersareaubiquitoust1inc1assrooms.Sti11,theirdep1oymentfacedmu1tip1echa11engesinthepastzsuchasa1ackoftrainingstandardsforeducators,theacquisitionof

11、inadequatedevices,anda1ackofunderstandingofthepotentia1educationa1usesofcomputers.Someoftheseprob1emscou1dhavebeenavoidedifeducatorsandschoo1administratorshadbeengivenprioraccesstoresearchthatcou1dhavecoveredthoseknow1edgegaps.Topreventcommittingthesamemistakesofthepast,thefedera1governmentshou1dcre

12、ateanR&Dstrategyforimmersivetechno1ogiesineducation.Suchastrategyshou1dfocusonso1vingcritica1questionsinthefie1d: Whatistheappropriateagefordifferentusesofaugmentedrea1itvirtua1rea1ity(ARVR)devices? Whatarethecostsandbenefitsofdifferentcontentformats(e.g.zbespokeimmersiveexperiencesvs.standardizedap

13、psor360-degreevideos)? Whataccessibi1itymeasureswi11sch1sneedinordertoimp1ementthesetechno1ogiesschoo1-wide? Howshou1dschoo1straineducatorsforimmersive1earning?1ESSONSFROMTHEUSEOFCOMPUTERSANDTHEINTERNETINEDUCATIONComputersandInternettechno1ogieshavebecomestandardc1assroomtoo1s,providingstudentsanded

14、ucatorswithmu1tip1ebenefitssuchaseducationa1games;softwaretoo1sforwordprocessing,spreadsheets,ands1ides;theabi1itytoaccessmu1timediaeducationa1content;andotherdigita1educationa1resourcesandinteractiveexperiences.Digita1techno1ogiesareconsideredbeneficia1educationa1too1stoday,butthatwasnota1waystheca

15、se.Intheear1ystagesoftheirdep1oyment,inconsistenciesinhowthesetechno1ogieswereused,theacquisitionofinadequatedevices,1ackofstafftraining,andeducatorsskepticismoftheireffectivenesshe1dbackthetechno1ogiespotentia1positiveimpact.Tothisdayzsomeoftheseissuescontinuetoai1educatorsandschoo1systems,whichare

16、notseeingtheexpectedbenefitsofusingdigita1educationa1techno1ogies.21ookingatthesepastexperiencessheds1ightoneducators*potentia1cha11engeswhenintroducingimmersivetechno1ogiesintothec1assroomandhigh1ightsareasneedingfurtherresearch.Theycana1sogiveinsightintowhatadoptingthesenewtechno1ogieswi111ook1ikeandwhichentitiesare1ike1ytop1ayaro1einthatprocess.OverviewoftheAdoptionProcessofComputers

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